Mario Kart 64
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#include <actors.h>
#include <camera.h>
#include <camera_junk.h>
#include <ceremony_and_credits.h>
#include <code_800029B0.h>
#include <animation.h>
#include <code_80005FD0.h>
#include <render_player.h>
#include <player_controller.h>
#include <code_8003DC40.h>
#include <code_80057C60.h>
#include <code_8006E9C0.h>
#include <update_objects.h>
#include <code_80086E70.h>
#include <effects.h>
#include <code_80091440.h>
#include <code_80091750.h>
#include <code_800AF9B0.h>
#include <save.h>
#include <code_80280000.h>
#include <podium_ceremony_actors.h>
#include <code_80281780.h>
#include <code_80281C40.h>
#include <collision.h>
#include <assets/common_data.h>
#include <credits.h>
#include <data_segment2.h>
#include <buffers.h>
#include <render_objects.h>
#include <kart_dma.h>
#include <main.h>
#include <math_util_2.h>
#include <math_util.h>
#include <memory.h>
#include <menus.h>
#include <profiler.h>
#include <race_logic.h>
#include <render_courses.h>
#include <skybox_and_splitscreen.h>
#include <spawn_players.h>
#include <staff_ghosts.h>
#include <textures.h>
#include <actor_types.h>
#include <common_structs.h>
#include <course.h>
#include <course_offsets.h>
#include <debug.h>
#include <defines.h>
#include <decode.h>
#include <kart_attributes.h>
#include <macros.h>
#include <mk64.h>
#include <objects.h>
#include <segments.h>
#include <sounds.h>
#include "buffers/trig_tables.h"
#include <ultra64.h>
#include <vehicles.h>
#include <waypoints.h>
#include <courses/all_course_data.h>
#include <courses/all_course_packed.h>