Mario Kart 64
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all_variables.h
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1
5#ifndef _VARIABLES_H_
6#define _VARIABLES_H_
7
8// #include <actors_extended.h> does not work
9#include <actors.h>
10#include <camera.h>
11#include <camera_junk.h>
13#include <code_800029B0.h>
14#include <animation.h>
15#include <code_80005FD0.h>
16#include <render_player.h>
17#include <player_controller.h>
18#include <code_8003DC40.h>
19#include <code_80057C60.h>
20#include <code_8006E9C0.h>
21#include <update_objects.h>
22#include <code_80086E70.h>
23#include <effects.h>
24#include <code_80091440.h>
25#include <code_80091750.h>
26#include <code_800AF9B0.h>
27#include <save.h>
28#include <code_80280000.h>
30#include <code_80281780.h>
31#include <code_80281C40.h>
32#include <collision.h>
33#include <assets/common_data.h>
34#include <credits.h>
35#include <data_segment2.h>
36#include <buffers.h>
37#include <render_objects.h>
38#include <kart_dma.h>
39#include <main.h>
40#include <math_util_2.h>
41#include <math_util.h>
42#include <memory.h>
43#include <menus.h>
44#include <profiler.h>
45#include <race_logic.h>
46#include <render_courses.h>
48#include <spawn_players.h>
49#include <staff_ghosts.h>
50#include <textures.h>
51
52#include <actor_types.h>
53#include <common_structs.h>
54#include <course.h>
55#include <course_offsets.h>
56#include <debug.h>
57#include <defines.h>
58#include <decode.h>
59#include <kart_attributes.h>
60#include <macros.h>
61#include <mk64.h>
62#include <objects.h>
63#include <segments.h>
64#include <sounds.h>
65#include "buffers/trig_tables.h"
66#include <ultra64.h>
67#include <vehicles.h>
68#include <waypoints.h>
69
72
73#endif