Mario Kart 64
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Data Structures
Here are the data structures with brief descriptions:
C
__OSBlockInfo
C
__OSContEepromFormat
C
__OSContRamReadFormat
C
__OSContReadFormat
C
__OSContRequesFormat
C
__OSContRequesFormatShort
C
__OSDir
C
__OSEventState
C
__OSfp
C
__OSInode
C
__OSInodeCache
C
__OSInodeUnit
C
__OSPackId
C
__OSThreadContext
C
__OSThreadprofile_s
C
__osThreadTail
C
__OSTranxInfo
C
_struct_gCoursePathSizes_0x10
C
Actor
C
ActorInitParams
C
ActorSpawnData
C
AdpcmBook
C
AdpcmLoop
C
AdsrEnvelope
C
AdsrSettings
C
AdsrState
C
ALADPCMBook
C
ALADPCMloop
C
ALADPCMWaveInfo
C
ALBank_s
C
ALBankFile
C
ALEnvelope
C
ALInstrument
C
ALKeyMap
C
AllCourseTimeTrialRecords
C
AllocOnlyPool
C
ALRawLoop
C
ALRAWWaveInfo
C
ALSeqData
C
ALSeqFile
C
ALSound_s
C
ALWaveTable_s
C
Animation
C
AnimationCycleSpec
C
Armature
The armature is associated with an AnimationLimbVector which is equal to the number of RENDER_MODEL_OR_ADD_POS in the armature
C
AudioBank
C
AudioBankSample
C
AudioBankSound
C
AudioBufferParametersEU
C
AudioListItem
C
AudioSessionSettings
C
AudioSessionSettingsEU
C
BananaActor
C
BananaBunchParent
C
BombKart
C
BombKartSpawn
C
Camera
C
CeremonyActor
C
ChannelVolumeScaleFade
C
CinematicCamera
C
Collision
C
CollisionGrid
C
CollisionTriangle
C
Controller
C
course_texture
C
CourseTable
C
CourseTimeTrialRecords
C
CourseVtx
C
CrabSpawn
C
credits_data_1FA0
C
CtlEntry
C
CupTimeTrialRecords
C
Cutscene
C
CutsceneSplinePoint
C
D_80150158
C
D_801642D8_entry
C
Drum
C
du
C
EuAudioCmd
C
exceptionPreamble
C
FakeItemBox
C
FallingRock
C
Firework
C
fu
C
GameModePack
C
GfxPool
C
HegdehogSpawn
C
hud_player
C
Instrument
C
ISVDbg
C
ItemBox
C
ItemWindowObjects
C
KartAIBehaviour
C
KartTyre
C
KiwanoFruit
C
ldiv_t
C
lldiv_t
C
M64ScriptState
C
MainPoolBlock
C
MainPoolState
C
MkAnimation
Struct for an animation
C
MkTexture
Struct for a texture use in menu mainly
C
MoleSpawnUnion
C
Mtx2
C
Mtx_u
C
Note
C
NoteAttributes
C
NotePlaybackState
C
NotePool
C
NoteSubEu
C
NoteSynthesisBuffers
C
NoteSynthesisState
C
Object
C
OnlyBestTimeTrialRecords
C
OSEventMessageStruct_0_s
C
OSIoMesg
C
OSIoMesgHdr
C
OSMgrArgs
C
OSPifRam
C
OSPiHandle_s
C
OSPiInfo
C
OSThread_ListHead
C
OSThread_s
C
OSTimer_str
C
OSViCommonRegs
C
OSViContext
C
OSViFieldRegs
C
OSViMode
C
PaddleBoatStuff
C
PaddleWheelBoat
C
PalmTree
C
Path2D
C
PersistentPool
C
PiranhaPlant
C
Player
C
PoolSplit
C
PoolSplit2
C
Portamento
C
printf_struct
C
ProfilerFrameData
C
RailroadCrossing
C
ReverbBits
C
ReverbBitsData
C
ReverbInfo
C
ReverbRingBufferItem
C
ReverbSettingsEU
C
RGBA16
C
RGBA5551
C
SaveData
C
SaveInfo
C
SeqOrBankEntry
C
SequenceChannel
C
SequenceChannelLayer
C
SequencePlayer
C
SharedDma
C
ShellActor
C
Skybox
C
SnowmanSpawn
C
Sound
C
SoundAllocPool
C
SoundCharacteristics
C
SoundMultiPool
C
SplineControlPoint
C
SplineData
C
SPTask
C
StaffGhost
C
StarData
C
struct_801642D8
C
struct_8018D9E0_entry
C
struct_8018DEE0_entry
C
struct_8018E060_entry
C
struct_8018E0E8_entry
C
struct_8018E118_entry
C
struct_8018E768_entry
C
struct_8018EE10_entry
C
struct_80282C40
C
struct_80283430
C
struct_80283431
C
struct_80284AE8
C
struct_802850C0_entry
C
struct_80285D80
C
struct_80286A04
C
struct_80286A10
C
struct_D_8018CE10
C
struct_D_80192CA8_entry
C
struct_D_801930D0_entry
C
struct_D_801930D0_inner
C
struct_D_802874D8
C
struct_D_802BFB80_4
C
struct_D_802BFB80_8
C
struct_D_802DFB80
C
struct_D_802F1F80
C
Stuff
C
SynthesisReverb
C
TemporaryPool
C
Test
C
test
C
TheWhyUnion
C
ThwompSpawn
C
TrackSections
C
TrackWaypoint
C
TrainCar
C
TrainCarStuff
C
TrainStuff
C
TripleShellParent
C
unexpiredActors
C
union_D_802BFB80
C
Unk1Pool
C
Unk_800E9F7C
C
Unk_800EA06C
C
Unk_8018EFD8
C
Unk_D_800E70A0
C
UnkActorSpawnData
C
UnkCameraInner
C
UnkEntry
C
UnkPlayerInner
C
UnkPlayerStruct258
C
UnkPool
C
UnkStr_802AA7C8
C
unkStruct
C
UnkStruct8018EF18
C
UnkStruct80287560
C
UnkStruct802AF7B4
C
UnkStruct_46D0
C
UnkStruct_800DC5EC
C
UnkStruct_800DDB40
C
UnkStruct_800DDB68
C
UnkStruct_8018E7E8
C
UnkStruct_80287500
C
UnkStruct_802B53C8
C
UnkStruct_802B8CD4
C
uObjBg
C
uObjBg_t
C
uObjMtx
C
uObjMtx_t
C
uObjScaleBg_t
C
uObjSprite
C
uObjSprite_t
C
uObjSubMtx
C
uObjSubMtx_t
C
uObjTxSprite
C
uObjTxtr
C
uObjTxtrBlock_t
C
uObjTxtrTile_t
C
uObjTxtrTLUT_t
C
VblankHandler
C
Vec3fs
C
VehicleStuff
C
VibratoState
C
VolumeChange
C
YoshiValleyEgg
C
YVFlagPoleSpawn
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